1. PCG Link Collection Vol. 1

    I'm currently into some academic work about procedural content generation and though I'd share some interesting links here as I go along. Talk by Grant Duncan (Hello Games) about pcg in No man's sky Talk by S├ębastien Dubois (Amplitude Studios) about pcg in Dungeon of the Endless Article by developers…

    on procedural content, research

  2. Procedural Level Generation

    I've recently started to read up on how to randomly create levels and I'm certainly intrigued by the topic. Please be aware, that I'm in no way an expert on this matter, so expect this post to be mostly opinion based. So far I have found two major factors making…

    on procedural content, research

  3. In a ghostly mood?

    Trying to setup ghost. Looks promising so far. More content coming soonish. You can subscribe to this blog via RSS, if you want to get notified when stuff is happening. Stay tuned!…

    on general