In this action packed asymmetric co-op game, you assume the roles of the daemon Samir tethered to Ning, a human. You are inevitably linked together. Tethered by an ethereal bond. Years after you broke out of Epsilon, you come back to the place where they created you as a super solider - to seek vengeance for what they did to you. Samir is played in VR from a first-person perspective, while Ning is played via game controller and monitor from a third-person perspective.
Dark Passenger was developed as part of the post-graduate program 'Time-dependent media / sound-vision-games' and shown at the design exhibition at campus finkenau in 2017, as well as Play17 as part of 'Nacht des Wissens'.
|Impressions from the exhibtion|
|Sven Freiberg||Lead Programming, Game Design, Project Management|
|Fabian Utsch||Art Direction, 3D Art, Tech Art, Level Design|
|David Lieb||Gameplay Programming, Animation, VFX|
|Adam Michniewicz||Additional 3D Art|
|Rudi Martens||Additional Concept Art|
|Andreas Gaschka||Additional Concept Art|