Dark Passenger is a verticle slice developed as part of my post-graduate program 'Time-dependent media / sound-vision-games' and shown at the design exhibition at campus finkenau in 2017.
In this asymmetric co-op game, you take on the role of Samir and Ning, a deamon and a human, created as a form of super soldier by the Epsilon Facility. Samir is played in VR and Ning is played via game controller and monitor. Years after you broke out of Epsilon, you come back to the place where you were created - to seek vengeance.
|Impressions from the exhibtion|
|Sven Freiberg||Lead Programming, Game Design, Project Management|
|Fabian Utsch||Art Direction, 3D Art, Tech Art, Level Design|
|David Lieb||Gameplay Programming, Effects Art|
|Adam Michniewicz||Additional 3D Art|
|Rudi Martens||Additional Concept Art|
|Andreas Gaschka||Additional Concept Art|