1. Illusion

    While stumbling through reddit, I came across a generative art piece by Abe Pazos. I felt very inspired by the way he used gradients to emulate self-shadowing of the shapes making up the picture and wanted to build something on the basis of this piece. Interactive version.Watch the video.…

    on procedural content, maths, motion graphics, unreal engine

  2. Emotions in Game AI

    In the course of my graduate studies, I looked into how game AI might be augmented with emotions to enhance player engagement with virtual characters. To summarize my results, I wrote a paper describing a brief look at previous research in the field as well as my own concept for…

    on emotions, ai, research

  3. Supershapes

    While doing some research on procedural content generation, specifically on ways to generate shapes I stumbled upon the so called Superformula. Introduction The Superformula is based on the the concept of superellipses. The original form is in polar coordinate. The snippet below shows how you convert those into points to…

    on procedural content, maths

  4. Velvet: Modular Procedural Generation

    This week I finished writing my thesis Procedural Generation of Content in Video Games. In it, I take a look at some examples of games applying Procedural Content Generation (PCG), as well as some recent research in the field. I also present a concept and discuss a proof-of-concept implementation of…

    on procedural content, research, maths

  5. Recreational Maths Vol. 1

    The Golden Ratio Disclaimer Defintion The relation of two things is, such that the ratio of A plus B to A is the same as A to B. function isGoldenRatio (a, b) { var x = (a + b) / a; var y = a / b; // check if 'almost' equal, avoids floating point errors return…

    on maths